Name: Alakazam

Set: Base

Number: 1

HP: 80

Type: Psychic

Special: Damage Swap: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.

Move 1: Confuse Ray: Flip a Coin. If heads, the Defending Pokemon is now Confused. 30

Weakness: Psychic

Resistance: None

Retreat Cost: 3


  • Using Damage Swap to move damage counters to a Chansey. Then using a Scoop Up to bring Chansey back to the hand for a fresh replay. Great for damage control and wearing down your opponent.

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