Special: Rain Dance: As often as you like (before your attack), you may attach 1 [Water] Energy card to 1 of your Pokemon. (This doesn't use up your 1 Energy card attachment for this turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Move 1: Hydro Pump: Does 40 damage plus 10 more damage for each [Water] Energy attached to Blastosie but not used to pay for this attack's Energy cost. Extra [Water] Energy after the 2nd doesn't count. 40+
Retreat Cost: 3
If you have a water deck, keep this Pokemon on your bench until its fully charged with 5 water energies. You'll never have to wait several turns to power up with water energy with this in play.